void turnToOpponent(){ if(orientation == TO_PLATFORM){ turn(CW,CIRCUM_TO_PLATFORM,TURN_SPEED); }else if (orientation == TO_WALL){ turn(CCW,CIRCUM_TO_WALL,TURN_SPEED); }else if (orientation == TO_SELF){ turn(CW,CIRCUM_TO_SELF,TURN_SPEED); } }