OUR ROBOT: IN A NUTSHELL

WHY PICASSO?
Originally, the names that were considered for this robot were Yarrrr (that’s right. Pirate language), Heffalump (for all of those Winnine-the-Pooh fans out there), LegoLess, Go-Bot, Kickesque, Dali, Bot-Bot, Picabot etc…

But in the end, for lack of better names, we decided on Picasso to reflect on the haphazard bracing on the sides of the robot and the exposed mass of the wires and handyboard.

DESIGN [More]
- Gear ratio of 1:75
- 3 Motors
- 3 IR Sensors
- 1 Gyro
- 1 Shaft Encoder
- 2 decorative bump sensors
- Spinning rubber band mechanism to pick up balls

STRATEGY [More]
Our robot would orient itself to face outwards and push the four balls directly into the scoring area. Then Picasso Bot would go on the side of the losing vote.
Picasso Bot would then pick up the four closest balls, turn, then attempt to pick up the next four balls, make a 90 degree turn, and vote all of the balls in its possession. It would then turn back, pick up the next four balls, and drive straight into its own scoring area.

HOW WE DID IN THE COMPETITION? [More]
Mock competition:
Our robot was successful only once. It got stuck in two out of the three matches, but we ended up placing 3rd out of 7 teams.

Final competition:
We performed very well in the first two rounds, scoring 12 and 11 points respectively and got placed in the top 11 teams.

 
© 2005 Shi Ling