Reflections

Time

One of the biggest restraints with this competition is time. Actually, that's true for almost any project. The worst feeling is when you hear yourself saying after a performance "if we only had 2 more hours we could have done it." We said something along those lines right after the mock contest, which was really disappointing. Before joining this contest, make sure both you and your teammate(s) have set aside enough time to give a good effort into the contest.

Another aspect of the time limitation is how to allocate different focuses.  We felt that by spending less time making our robot complicated, we had more time to debug and make it reliable.  With more time every team could have done both, but in the end, reliability proved more important.



Teamwork

Two minds are better than one only if they're working together. The greatest thing about a good team is that whenever you lose motivation to work on a project, all you have to do is look at your teammates, see how hard they're working, and then pick yourself up. The ability to collaborate is also important--never discount an idea right off the bat. Toss the idea around a little and see what the team can make of it before throwing it away. One thing that made us successful was our skepticism. With each idea that we threw around we always asked each other several questions regarding the idea's viability. If any idea made it through the barrage of questions, then we had something. We learned that it was important to not make any decisions on our own, especially when breaking apart creations from a teammate.



Design

We realized about the time of the mock competition that we needed to plan more, rather than build blindly.  Our first robot was a "cool idea" but was not very well thought out.  For example, we had no idea where to store the balls in the first model, and deciding to just figure it out later ended up coming back to haunt us.  Our rebuild was finished in a few days, but only because we knew exactly where everything would go before building it.



Construction

Legos can be very confusing and frustrating. Although they allow for rapid prototyping because they're made to connect with each other, they sometimes are restricting in terms of creating exactly what you want. You sometimes have to think of your designs in terms of Legos, and what's possible or not.

 

Programming

Keep it simple.  Our robot wasn't very smart, but it did what it was told.  We didn't use any strange complex methods, just really simple stuff that got it where it needed to be.

Also, we had a lot of problems with panics and resets.  We ended up having to put a lot of pauses in the code in attempt to avoid burnout.  In the end, our robot only completed its round every once in a while, while most of the time it stopped near the end.  We have no idea why :(.  We realized we could have left more time for testing code, because it's very frustrating.

 

Testing and Debugging

Despite what seemed like a realllly simple task of finding a wall, riding it until it found the second pocket, dumping the balls, backing to the first pocket, sitting there, and grabbing the skunk ball (if need be)... we spent a majority of our time just ironing out the bugs and making the robot run smoothly and reliably everytime. Never underestimate debugging time :)